Scorn—Beautifully Grotesque Puzzle


There are no textual cues, dialogues, or maps in “Scorn” and though we move through the world by organic exploration, hope, luck, and more, this cycle of life feels surprisingly familiar. Before the opening hour is over, after prying odd shapes out of rotten eggs and pulling organic weapons from umbilical holsters, you’ll be soaked in so much thick latex that you’ll fall into a coma.

As such, “Scorn” is replete with phallic imagery and action. The protagonist is a half-dead humanoid body wandering around a (mostly) uninhabited alien world, endlessly thrusting his weapon through mysterious holes and sticking his fingers into fleshy control panels. There are holes, tubes, and protruding plungers that would make Freud blush, all openly inspired by the nightmarish dreams of the melancholy H. R. Giger and Zdzislaw Beksinski.

But “Scorn” is not a horror film. At least, not what some people consider a horror film these days. Instead, it relies on an ominous soundtrack and (admittedly excellent) environmental cues to build tension.

Defiance makes meaningful use of high-end art and rendering resources. Instead of a 200GB battle royale map or the world’s most realistic simulation of Ronald Reagan’s jaw, “Scorn” presents something more deliberate and artistically disturbing: something truly otherworldly, surprising, disgusting, and genuinely moving.

》Chinese Version

Related Post

Scorn—Beautifully Grotesque Puzzle最先出现在PurpleBlue

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